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Time to call in the experts

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You ever realize just how little you know about, well, many things?

This realization hit me again recently when I wrote the first draft of the first book in a new horror-mystery series. I wanted to set the novels in Portsmouth, New Hampshire, a city where I used to live (and which I still live near). But I didn’t know what it was like to be a Portsmouth police officer, or a city councilor, or pretty much anything besides a writer and editor. And if I got anything wrong about the city, there’d be plenty of locals happy to call me out on the mistakes.

So I figured, why lone-wolf it? Why not ask some of those local folks for help with my research?

That’s how I ended up interviewing a couple of Portsmouth police personnel last week. One a current detective, and the other a retired police chief. The chief has also connected me with a former FBI agent based in Portsmouth. So far I’ve learned a lot of great info that I can use in my new book — and that can help me fix my dumbest mistakes, too. (Not every cop works with a partner, you know!) And there’s lots more people who have offered to talk to me about various other jobs in Portsmouth, too.

Turns out people are happy to talk about their jobs if you just ask them. (Buying them a coffee or beer can help, too.) Next time you get stuck in your creative endeavor, whatever it may be, try seeking out some advice from the local community. Not only can you hear some great stories, but it also invests others in your project.

Quick note: Part 4, the final part of my serialized horror novel, The Pseudo-Chronicles of Mark Huntley, is now available on Amazon. That means you can now read Mark’s saga from beginning to end. Just in time for Christmas! If, you know, reading about the end of civilization puts you in a Yuletide mood.

I’ve got plans in 2016 to spread the wider word about both Player Choice and The Pseudo-Chronicles of Mark Huntley. I’m going to better connect with the speculative fiction community. And I’m thinking a print version of these books may just help them, like Pinocchio, become more like a “real boy” . . .

Talk to you next year!

Excited for “The Expanse,” that new Syfy show?

Hey, so am I!

So I wanted to make sure James S.A. Corey’s The Expanse series was on your radar. It’s a sci-fi book series about an alien threat stirring up war among Earth, its former colony of Mars, and other human-occupied planets, moons, and asteroids in the solar system. Just a terrific read, with a great focus on character-driven adventure. I’m just wrapping up reading the second book in the series.

A new TV adaptation of the books is debuting next month on the Syfy channel. As far as I can tell, the first season of the series (also called The Expanse) is based on the first two books, Leviathan Wakes and Caliban’s WarI’m looking forward to it!

Anyway. Two things to mention about my own books:

1) I recently wrapped up my novel for this year’s National Novel Writing Month. NaNoWriMo is a challenge to write a 50K-word novel within the 30 days of November. Due to other stuff I was busy with earlier in the month, I ended up having to cram about 40,000 words into the space of twelve days. And then I still somehow finished two days early! Whew.

There’s a lot of rewriting and revising ahead of me. But you can expect to see this new book — the first novel in my new supernatural mystery series called City of Ports (or The Shadow Over Portsmouth)debut sometime in 2016  (2016 edit: Nope, it’ll be 2017).

2) Next week — December 10! — the fourth and final installment of my serialized supernatural thriller novel, The Pseudo-Chronicles of Mark Huntley, arrives on Amazon. You can pre-order Part 4 here, or just bookmark the page until the release date.

OK, that’s it! Hope your December kicks off with aplomb.

Free horror books this week

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Here’s a quick heads up. The first three parts of my serialized four-part horror novel, The Pseudo-Chronicles of Mark Huntley, are free this week on Amazon.

Find them here:

Part 1: http://amzn.to/1L6iliN

Part 2: http://amzn.to/1Sc0n3A

Part 3: http://amzn.to/1iNM1dR

It’s the story, in blog format, of an underachieving fact-checker in Washington, D.C., in 2004, who uncovers an evil, otherworldly conspiracy — and rediscovers a long-forgotten power within himself. Readers are calling Mark Huntley “thrilling,” “humorous,” and “awesome.” Grab it before this Friday night.

OK, talk to you later this month during our regularly scheduled broadcast.

And speaking of Witching hours . . .

I’ve got a recommendation for a game with a real social conscience—but it may sound odd at first.

In my novel Player Choicethe game designer Glen wants to create a game that will make a difference in the real world. One that empowers its players with a feeling of agency, and inspires them to see the world around them in a new way. If Glen actually existed, I think he’d be pleased with the content of the PC game The Witcher 3.

If you’ve heard of the Witcher game series at all, you probably know it as the one where the white-haired guy goes around killing monsters and sleeping with sorceresses. But let’s put those aspects aside for now. What I find fascinating about The Witcher 3 is the setting: a dark-fantasy world torn apart by wars among different human kingdoms and empires. You’re the guy who sees the effect of these destructive wars on regular people.

In fact, besides the aforementioned monster-killing and sorceress-shagging, your character spends much of the game helping ordinary townsfolk and villagers with their problems. There’s a humanity to the people in this game that is still incredibly rare in video-game storytelling. And players can’t help but come away from the game thinking about the terrible effects of war on regular people, no matter how “glorious” the causes of those wars might be.

This is surely no accident, as the Witcher development team is Polish. Poland’s entire history is a history of suffering from war. From the devastation by the Mongols in the 1200s to the ruination caused by both Nazis and Soviets during World War II, the country of Poland has been at the crossroads of war for a long time. So we can learn a lot from their perspective.

Anyhow. Here’s a heads up about my serialized horror novel, The Pseudo-Chronicles of Mark HuntleyPart 3 (of 4 total) is now available for pre-order, and it’ll release next Tuesday, November 3. Just in time for your local elections, if you’re in the U.S. You’ll find the political undercurrent of Mark Huntley to be . . . relevant, this time of year. 😉 (Start with Part 1 if you’re new to the book.)

I’ll be appearing at an author event in Rochester, N.H., this Sunday, November 1, from 11 a.m. to 3 p.m. You might also see me if you attend any of the “Writer’s Journey” flagship events during New Hampshire Writers’ Week next month (Nov. 8 – 14), since I organized them and will be attending most of them.

Have a great Halloween, and talk to you in November!

Controlling your inner control freak

Are you able to seek out help on a project when you need it?

This has historically been . . . a problem area for me. And I suspect for many other writers as well.

I first gravitated toward writing because it was something I could accomplish myself. Unlike a movie director, I wouldn’t have to rustle up a massive team to build the world in my head. I would play not just the scriptwriter, but also the set designer, the cameraman, the costume designer, etc. My “actors” would never flub their lines or show up high.

Basically I could do it all without having to worry about managing others, or about potential compromise. Then I could put my own name in big letters on the cover of the finished product.

But you know what, any creative enterprise ends up being, to some extent, a team effort. And writing is no exception. Once I finished those novel drafts, I needed an editor to identify my weak spots and offer improvements. I needed beta readers to catch more little stuff and provide valuable gut reactions. I needed a cover designer to make something to catch people’s eyes in the first place.

I couldn’t go it alone. Because I couldn’t get everything right on my own. None of us can.

I still have trouble with the lesson sinking in. I couldn’t just let cover designers do their thing with Player Choice and The Pseudo-Chronicles of Mark Huntley; I had to provide the exact images I wanted, and in the case of the latter, I felt I had to actually lay out the cover myself, and only ceded control on the question of what fonts to use.

And lately, I’m spending far too much time creating entire fucking posters for the upcoming flagship events of New Hampshire Writers’ Week—after conceptualizing, creating, and booking the events myself, creating, collecting, and assessing entries for the contest to determine the events’ speakers myself, and I could go on but it wears me out just writing about it.

Doing all this extra stuff myself scratches the control-freak itch, but it also drives me just a little bit insane. And my wife a lot bit insane. Less insanity would be a laudable goal. So, too, would superior results. Since I’m not actually a real designer, or marketer, or whatever, I ought to be turning to the people who are good and real in those essential fields.

I’m hoping to get better at letting go. Knowing when to entrust pieces of a project in other people’s hands. It’s going to take a little more faith in others, and a little more practice at “project management,” the fine art of making sure other people get their shit done. But these are valuable life skills anyway, no?

How about you—have you had trouble relinquishing control over absolutely every detail on something like this?

Been busy proofreading The Pseudo-Chronicles of Mark Huntley: Part 3. I expect to have it for sale on Amazon on November 3. In the meantime, don’t forget to catch up on Mark Huntley with Parts 1 and 2. Readers are calling this serialized horror novel “awesome,” “thrilling,” and “compelling.” Not bad, right?